

Do you really want to hear some of the most realistic car audio ever recorded instead of "How Fast Do You Wanna Go?"ħ.
#Driveclub gameplay series
Games in the NFS series have the music on by default, not challenging me to navigate menus to hear the music blaring while I race. You have this amazing hit "How Fast Do You Wanna Go?" a song I sing on the way to work, in the shower, while cooking dinner. Driveclub makes me turn on the music, since it is turned off by default. What fun is that? Where are the jet skis?Ħ. On Driveclub, you only get to look at the water, while flying past it at fantastic senses of speed. Wave Racer lets me abandon the open road to hop on a jet ski and race the unpredictable waters of a colorful fictional world filled with rainbows and dolphins. A game like MOTO GP allows me to race motorcycles. And to piggyback point 4, Driveclub restricts you to 4 wheels. I dont see any guns or missiles on the cars like Wipeout has.ĥ. And I didn't even get to weapons, which I can save for my impressions after the game releases. Come on Revolution, remove the wheels, let these cars float and challenge what most racing games have become, driving on 4 wheels. At least with a game like Wipeout, they challenge physics, allowing me to be amazed by the wonderment of anti gravitational racing. I know what it feels like to drive on 4 wheels. So boring, I drive 35 MPH every day to work and back. The Car Handling restricts itself to what it feels like on 4 wheels. Showing off this massive world that Driveclub simply cannot duplicate.Ĥ.

A true classic racing game like Rad Racer on NES shows a city so far off into the distance, you can race towards it for nearly 5 minutes, and never get any closer to it. The Draw Distance and course sizes are too shallow. At least in a game like Burnout Paradise, I jump the line queue and get to the end however I want, flipping my finger at the rest being herded like sheep.ģ. The game funnels you towards your destination, which instead of being some fun ride or to pick up a preorder at a Midnight Launch, you reach a finish line. It resembles waiting in line for your favorite amusement park ride, except you are allowed to pass or line jump. I dont look at it like corridor racing, this is like line queue racing. Driveclub restricts the direction you are going to go. Some may call this unfair, I call this a real racing challenge.Ģ. With this unpredictable AI, it really challenges your twitch fibers, leaving you only a split second to decide how you want to pass them.

A real racing game like Pole Position at the arcades or on the Atari 2600 has your opponents pop up just a few frames ahead of you. When I look at my rear view mirror, I can see if they are approaching me on my left or right, and move accordingly to block them. When I look far ahead, I see where my opponent is, and I can decide to go left or right.
